AI Insights · Timothy · April 2024
Top 5 Hypercasual Games on Android in the Middle East: Q1 2024
A look at the performance of the top 5 hypercasual games on Android in the Middle East during the first quarter of 2024, including trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 hypercasual games on Android in the Middle East exhibited varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared:
Kick Giant: Giant Hunter from Pixeland OU saw a consistent increase in weekly revenue, peaking at around $1.6K by the end of March. The weekly downloads fluctuated, starting strong at over 3K and then dipping to around 1.6K before a slight recovery to approximately 1.9K. The game maintained a robust weekly active user base, peaking at 10.7K in mid-January and stabilizing around 9K towards the end of March.
Squishy Slime Pet for Kids 2-4 by Vexuse experienced a steady increase in weekly revenue, with earnings reaching up to $900 by the end of the quarter. Weekly downloads showed a significant drop from over 1.3K in early February to just under 400 by March. However, the weekly active user count grew consistently, ending the quarter at around 5.7K.
Bus Simulator : Ultimate from Zuuks Games displayed stable weekly revenue, peaking at $469 in the last week of March. The game saw a remarkable surge in weekly downloads, starting at over 5K and peaking at 11.8K in mid-March, before settling at around 8.2K. Active users showed a significant upward trend, reaching over 43K by the third week of March.
Ball Blast Cannon blitz mania by VOODOO saw fluctuating weekly revenue, with the highest being $406 in mid-January. Weekly downloads experienced a dip early in the quarter but recovered to 1.6K by the end of March. The game maintained a high level of weekly active users, peaking at approximately 75K at the start of the quarter and slightly decreasing to around 63K by the end of March.
Addons for Melon from Phuket INC had a modest revenue stream, peaking at $309 in early March. Weekly downloads varied, starting at 264 and reaching a high of 1.1K in mid-January before declining to 284 by the end of March. Active users showed a slight increase, peaking at 1.5K in mid-February and then declining to approximately 1.2K towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.